April 18, 2012

LoLAide v1.3.3 - Hecarim Update

  • Updated to include Hecarim and other balance changes in the latest patch to League of Legends
  • Changed the color of text in Skill Info to mirror the way combat text is colored by damage type (red for physical, purple for magical)
I was actually expecting a double-whammie of Hecarim and Varus this week, but I don't really have anything to complain about.  Hecarim looks like a lot of fun and the other changes made in this patch are all welcome.  CAPS LOCK ANNOUNCER MAKES THE GAME INFINITELY MORE EXCITING.


Hecarim's concept seems pretty similar to Shyvana while stealing a page from DotA's Spirit Breaker.  With two AOE skills, I think he'll be able to clear the jungle at a respectable speed.  Whether or not he'll be able to challenge the speed kings/queens of Dr. Mundo, Shyvana, and Udyr remains to be seen.

His main appeal is probably the insane initiations possible with his ultimate, Onslaught of Shadows.  It's a long-ranged gap closer and an AOE disable which is sure to wreak havoc on an unsuspecting enemy team.  Hecarim will fit into a hard-engage team very well.
Synergies:  Gangplank, Galio, Janna, Nunu, Sona

Countering Hecarim in the jungle is a bit of an unknown currently.  As his jungle speeds and paths become refined in the coming weeks, it will be easier to determine which champions have an advantage over him.  In team fight situations, you'll want to either prevent Hecarim from initiating with poke damage or have some kind of escape plan that can mitigate the effect of him charge into your team.
Counters:  Janna, Lee Sin, Alistar, Caitlyn, Ahri, Dr. Mundo

Thanks for reading!  Hope you all enjoy the new patch.  As always feel free to email or comment.